The testing phase of Eleven Sunrises has officially become one of my favorite moments of this solo dev journey.
After months of building, tweaking, and second-guessing every design decision, seeing the game step outside my main development setup feels both surreal and deeply rewarding. This is the phase where the project stops being just an idea in my head and starts proving it can truly exist in the wild.
As a solo developer, testing on multiple platforms is equal parts challenge and joy.
Eleven Sunrises is currently running on Windows, macOS, Linux, and even iOS for testing purposes. Each platform brings its own constraints and surprises. Windows feels like home base, macOS demands precision, Linux keeps me honest about portability, and iOS constantly reminds me to think differently about performance and controls. Every successful launch on a new target feels like a small personal victory.
What I love most about this phase is the rhythm of iteration: test, break, fix, improve, repeat.
Bugs that once felt intimidating turn into satisfying checkmarks. Performance issues become puzzles. Little by little, the game becomes more stable, more consistent, and more confident—no matter where it’s running. Testing Eleven Sunrises across all these environments is exhausting at times, but it’s also pure motivation. It’s proof that the game is growing up, one platform at a time.



